+1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
+1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
+1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Flying, ward Other Dragons you control have ward .At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.