Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying, vigilanceThe first card you foretell each turn costs to foretell.Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Flying, vigilanceThe first card you foretell each turn costs to foretell.Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
VigilanceGeist-Honored Monk's power and toughness are each equal to the number of creatures you control.When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
FlyingWhen Inspired Sphinx enters, draw cards equal to the number of opponents you have.: Create a 1/1 colorless Thopter artifact creature token with flying.
When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.