Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Create a 1/1 white Soldier creature token.
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Kicker (You may pay an additional as you cast this spell.)Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Watcher for Tomorrow enters tapped.When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
Target creature gets +3/+0 and gains haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature you control enters, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
TrampleAbominable Treefolk's power and toughness are each equal to the number of snow permanents you control.When Abominable Treefolk enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchant creatureWhen Winter's Rest enters, tap enchanted creature.As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
FlashFlyingWhen Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
FlashFlyingWhen Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Quakefoot Cyclops enters, up to two target creatures can't block this turn.Cycling (, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.
When Quakefoot Cyclops enters, up to two target creatures can't block this turn.Cycling (, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.