Menace (This creature can't be blocked except by two or more creatures.)Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Menace (This creature can't be blocked except by two or more creatures.)Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.When a Dragon you control enters, return this enchantment to its owner's hand.
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.