At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Return target creature to its owner's hand.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Return target creature to its owner's hand.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
FlyingWhenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)Attacking tokens you control have deathtouch.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
LifelinkWhen this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 5/5 green Elephant creature token.III — Double the power and toughness of each creature you control until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 5/5 green Elephant creature token.III — Double the power and toughness of each creature you control until end of turn.
Ward Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature.
Choose one —• Creatures target opponent controls get -1/-1 until end of turn.• Return up to two target creature cards from your graveyard to your hand.