Enchant creatureWhenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
When this artifact enters, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on this artifact., , Remove a story counter from this artifact: Draw a card.
Enchant creatureEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
LifelinkWhenever another creature you control dies, put a +1/+1 counter on Gorma.Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
LifelinkWhenever another creature you control dies, put a +1/+1 counter on Gorma.Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)Target player draws a card and loses 1 life.
VigilanceThis creature gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
DeathtouchWhenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw two cards. Each player loses 2 life.
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Attacking Pests you control get +1/+0 and have menace.Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchant creatureEnchanted creature gets +1/+1, has deathtouch, and is goaded.When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.