Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.: Regenerate target Zombie.
Suspend 6—Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Spike Tiller enters with three +1/+1 counters on it., Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature., Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Suspend 3—Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Counter target spell with mana value X.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
As an additional cost to cast this spell, tap three untapped white creatures you control.Exile target creature.Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
FlyingSuspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.