Flash (You may cast this spell any time you could cast an instant.)When Viashino Bladescout enters, target creature gains first strike until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Destroy target artifact or enchantment.
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creatureEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
When Ivory Giant enters, tap all nonwhite creatures.Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Destroy target creature. Its controller loses life equal to its power plus its toughness.Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
First strikeSuspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
At the beginning of your upkeep, put a spore counter on Thallid Germinator.Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Phantom Wurm enters with four +1/+1 counters on it.If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.