Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard., Remove a gold counter from Dragon's Hoard: Draw a card.: Add one mana of any color.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)When Sepulchral Primordial enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Choose three. You may choose the same mode more than once.• Fiery Confluence deals 1 damage to each creature.• Fiery Confluence deals 2 damage to each opponent.• Destroy target artifact.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a...
As Frontier Siege enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add .• Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
Menace (This creature can't be blocked except by two or more creatures.)Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.