Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a noncreature spell, draw a card.Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a noncreature spell, draw a card.Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.
Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a noncreature spell, draw a card.Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Enchant creature you controlWhen enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.(Transforms from Journey to Eternity.): Add one mana of any color., : Return target creature card from your graveyard to the battlefield.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of each upkeep, create a 1/1 green Saproling creature token.Saprolings you control get +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.), , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of each upkeep, create a 1/1 green Saproling creature token.Saprolings you control get +2/+2 as long as you have the city's blessing.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.(Transforms from Storm the Vault.): Add one mana of any color.: Add for each...
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.Tap three untapped Merfolk you control: Draw a card.Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.