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[3][B][B] Sengir Vampire

JMP#275#N
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Jumpstart

[uncommon] uncommon

7 Kč
Vyprodáno

[1][G] Nessian Hornbeetle

JMP#413#N
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

Jumpstart

[uncommon] uncommon

7 Kč
Vyprodáno

[1][G] Sylvan Ranger

JMP#435#N
When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Jumpstart

[common] common

7 Kč
Vyprodáno

[2][B][B] Entomber Exarch

JMP#227#N
When Entomber Exarch enters, choose one —• Return target creature card from your graveyard to your hand.• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Jumpstart

[uncommon] uncommon

7 Kč
Vyprodáno
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