FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Pegasus creatures you control have lifelink.Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Choose one —• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.• Counter target spell unless its controller pays twice .
Enchant creatureEnchanted creature gets +1/+1 and has vigilance.Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When Woe Strider enters, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it.
Lifelink, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Scry 2.II — Choose a card name.III — When you cast a spell with the chosen name for the first time this turn, draw two cards.IV — Look at the top card of each player's library.
Haktos the Unscarred attacks each combat if able.As Haktos enters, choose 2, 3, or 4 at random.Haktos has protection from each mana value other than the chosen number.
FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Create a 1/1 white Human Soldier creature token.II — Put three +1/+1 counters on target creature you control.III — If you control a creature with power 4 or greater, draw two cards.IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one...
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
FlashWhen Ashiok's Erasure enters, exile target spell.Your opponents can't cast spells with the same name as the exiled card.When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.III — You gain X life and scry X, where X is the number of Zombies you control.
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional ., Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Flying, lifelinkWhenever you draw a card, Dream Trawler gets +1/+0 until end of turn.Whenever Dream Trawler attacks, draw a card.Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
Enchant creatureEnchanted creature gets +4/+4.When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.