When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
FlashFlyingWhen Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn.