When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
HasteWhenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
As Dauntless Bodyguard enters, choose another creature you control.Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
Kicker (You may pay an additional as you cast this spell.)If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it.Whenever Grunn attacks alone, double its power and toughness until end of turn.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and as soon as it comes under your control.)
FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3
TrampleTraxos, Scourge of Kroog enters tapped and doesn't untap during your untap step.Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
FlyingWhenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.III — Return all tapped creatures to their owners' hands.