Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control., Discard a land card: You gain 3 life., Discard a land card: Draw a card., Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with...
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost less to cast.
FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
: Add one mana of any color.: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying.
FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card.
Kicker and/or (You may pay an additional and/or as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters, if it was kicked twice, it deals 2 damage to any target.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block.", : Each opponent discards a card. Activate only as a sorcery.
VigilanceAs Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost more to cast.Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
VigilanceAs Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost more to cast.Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
FlashDomain — This spell costs less to cast for each basic land type among lands you control.When Leyline Binding enters, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)