Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)When Garbage Elemental enters, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or...
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
MenaceWhenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Just a second (As long as this spell is on the stack, players can't move permanents.)Slaying Mantis enters by being thrown from a distance of at least three feet.When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
: Choose one. You may activate this ability while Shellephant is in any zone.• Shellephant has base power and toughness 1/4.• Shellephant has base power and toughness 3/3.
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.