Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Deathtouch, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.): Add ., : Draw a card. Activate only if you have the city's blessing.
FlyingWhenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As Radiant Destiny enters, choose a creature type.Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As Radiant Destiny enters, choose a creature type.Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
FlyingWhenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.